Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Teleports the caster near the bank on Lunar Isle. It takes around 10 seconds to cast and is interruptible by combat. Teleports the caster to any unlocked Lodestone free of charge. Teleports to Ice Plateau in the Wilderness. Teleports to the Demonic Ruins in the Wilderness. Teleports to the Graveyard of Shadows in the Wilderness. Teleports to the ruins west of the Bandit Camp in the Wilderness. This is the only teleport spell that can be added to a portal in a player-owned house that is not from the basic spellbook. Teleports to the Digsite and Senntisten Temple. Teleports to the entrance of Edgeville Dungeon. Teleports you to any unlocked Lodestone free of charge. Teleports another player, who has Accept Aid switched on, to Camelot. Since the 27 January 2009 Update, all players can use tele-block, not just members. Prior to the changes of 10 December 2007, players used to be able to log out and the effect would go away. Teleports another player who has Accept Aid switched on to Falador.Ĭan only be cast on another player on PvP worlds, and if successful, will prevent that player from using any method of teleportation for 5 minutes. Teleports another player who has Accept Aid switched on to Lumbridge. Requires you to unlock the spell from the Armoursmith on Mazcab. Requires completion of the King Awowogei subquest of Recipe for Disaster. You must complete The Mighty Fall to use this teleport. Transports you to the snowy area before the Dungeon's entrance. You must complete the Eadgar's Ruse quest to use this teleport. Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Watchtower quest to use this spell. Transports you to the top of the Watchtower, next to Yanille. You must complete the Plague City quest to use this teleport. Transports you to Ardougne in the centre of the square. Transports you to Camelot south of the castle, or to the centre of Seers' Village (after completing the Hard Seers' Village Tasks). Transports you to the centre of Falador, by the Guards. See the article.Īllows you to take an item remotely into your inventory. Removed from game along with the introduction of Bounty worlds. Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die. Transports you to the centre of Varrock, by the fountain near the shop, or to the south entrance of the Grand Exchange (after completing any level of the Varrock Tasks). This spell will take you to the Mobilising Armies Command centre. Therefore, It is not ideal for escaping the wilderness. This spell will transport you to any unlocked Lodestone free of charge and requires no runes. Teleportation is possible in "non-Wilderness" parts, though, like Mage Arena banks and Clan Wars lobby. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation spells are very popular with all players - free-to-players and members alike - as teleportation spells save lots of time when travelling around the world.
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