![]() If that doesn't work, I may need a copy of the world for futher testing since I can't seem to get this to happen normally. ![]() So going forward, I'd advise checking for dim conflicts and changing the AR config to use dimensions that RFtools does not and make sure that's not an issue. I cannot tell for sure if this is the issue or not since the snippit you provided is incomplete and dim conflicts would print way earlier. But if this is the issue then you can fix it manually by changing the dimensions used in saves//advRocketry/planetDefs.xml. There are two simple ways you can resolve this: add a check. The data received by ByteToMessageDecoder is not guaranteed to be consist entirely of complete packets - you might receive only part of a packet, or multiple complete packets followed by am incomplete one. Due to mod loading order issues, there's not too much I can do to fix this automatically. The problem here is caused by how the data is sent over the network. ![]() I believe that can happen if you load a world with RFToolsDim, then add advanced rocketry later on. It's possible that one of AR's dimensions conflicts with one of RFtoolsdim. with a new world.Īfter the packet fix (which does not affect single player), i can also load in just fine on server worlds.ĭepending on the order in which you installed the mods and loaded the world. I have no problem loading into the world with the latest release of AR on curse (112), and mcjtylib-1.12-3.0.6, rftools-1.12-7.56, and rftoolsdim-1.12-5.62, forge 1.12.2-14. I'm not quite sure what's going on with that. Io.: Īt io.channelRead(MessageToMessageDecoder.java:99)Īt io.channelRead(MessageToMessageCodec.java:111)Īt io.(AbstractChannelHandlerContext.java:333)Īt io.(AbstractChannelHandlerContext.java:319)Īt io.(DefaultChannelPipeline.java:787)Īt io.writeInbound(EmbeddedChannel.java:169)Īt ._148833_a(FMLProxyPacket.java:100)Īt .channelRead0(NetworkManager.java:149)Īt .channelRead0(NetworkManager.java:51)Īt io.(SimpleChannelInboundHandler.java:105)Īt .(NetworkDispatcher.java:407)Īt .0(NetworkDispatcher.java:273)Īt .0(NetworkDispatcher.java:73)Īt io.channelRead(ByteToMessageDecoder.java:163)Īt io.channelRead(MessageToMessageDecoder.java:103)Īt io.channelRead(ReadTimeoutHandler.java:150)Īt io.$NioByteUnsafe.read(AbstractNioByteChannel.java:130)Īt io.processSelectedKey(NioEventLoop.java:511)Īt io.processSelectedKeysOptimized(NioEventLoop.java:468)Īt io.processSelectedKeys(NioEventLoop.java:382)Īt io.run(NioEventLoop.java:354)Īt io.$2.run(SingleThreadEventExecutor.java:116)Ĭaused by: Īt .setStar(DimensionProperties.java:342)Īt .readFromNBT(DimensionProperties.java:1190)Īt .readClient(PacketDimInfo.java:104)Īt $codeInto(PacketHandler.java:210)Īt $codeInto(PacketHandler.java:192)Īt .(FMLIndexedMessageToMessageCodec.java:103)Īt .(FMLIndexedMessageToMessageCodec.java:40)Īt io.$2.decode(MessageToMessageCodec.java:81)Īt io.channelRead(MessageToMessageDecoder.java:89) I want to say that despite the presence of errors, players do not have problems with the connection and they do not give out errors.There was a critical exception handling a packet on channel libVulpes In the screenshots, you can pay attention to the fact that the errors come from those ips that send strange packets. I think someone purposely sends out the wrong packages. I can say that errors occur, mostly with duplicate IP addresses. Someone started sending strange packets, as seen in the screenshots. ![]() During two days of work and tonight, everything was fine, but in the afternoon, there were errors (BungeeCord did not restart). Because it does not modify the BungeeCord code. But, I can say that the error does not come from him. Since the error occurs even when all Spigot servers are turned off.Ĭoncerning bungeePlugins - I'm using a self-contained plugin. In addition, the error occurs during the Initial Handler, so I do not think that Spigot plug-ins are important. 1 When I tried to join my friends lan server the game gave this message : Internal Exception: io.: : Index: 27, Size. One thing I can say is that when I came in, from the usual client version 1.8 - 1.12 - there were no errors. I can not know if the players use the modified client. We have the usual servers, we do not use mods. ![]()
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